About Me

Seyhyun Yang
seyhyun@umich.edu


Bachelor of Science in Engineering – Computer Science at the University of Michigan

Technical Lead of game development club WolverineSoft

Programmer and Labs Producer/Lead at WolverineSoft Studio

5 years of experience with Unity


Hi, I'm Seyhyun

I'm a graduate of the College of Engineering at the University of Michigan that majored in Computer Science, with an interest in Game Development

Outside of coursework, I spent most of my time in WolverineSoft, the premier Game Dev Student Organaization at the University of Michigan, which I was the Technical Lead Officer of. My work as an officer involved planning our Thursday dev sessions, which include technical tutorials and talks from people with experience in the industry.

I was also a part of the WolverineSoft Studio for multiple semesters, participating and leading various long term game development projects

I also spent 3 years on the Network Visualization Project Team, developing software in Unity for the novel 3D visualization of network graphs.

My main passion is game dev, and I spend quite a bit of time on it, participating in multiple Game Jams in addition to my work as a member of WolverineSoft, and am currently looking for a job as a game developer after graduating.

Skills

  • Proficient in C++
  • Intermediate in C
  • Intermediate in C#
  • Intermediate with MATLAB
  • Proficient with Unity
  • Proficient with Microsoft Word, Powerpoint, and Excel
  • Proficient in Agile Workflow
  • Proficient in Git VCS
  • Proficient in English and Korean (both native)

Work Experience

  • Boosam Private Learning Academy, Jeju Campus
    • Taught English reading and Comprehension to approximately 150 high school students of varying age
    • Developed large amounts of academic material for use in class and homework for all 3 years of high school students
    • Acted as Adjunct Instructor for Advanced English Classes
    • May 2019 ~ August 2019, Jeju, South Korea
  • Jeju Industrial Testing and Research Center
    • Learned the process of stress testing industrial materials, and took part in industrial material testing
    • January 2017, Jeju, South Korea
  • VR Network Visualization Project Team
    • Extensive software development project to produce a end product capable of novel 3D visualization of network graphs, both for PC and VR
    • February 2020 - April 2022, Ann Arbor, Michigan
  • WolverineSoft Studio
    • Worked on the game Dreamwillow for a semester as a programmer, designing, writing, and implementing the code for the game’s shop system in Unity.
    • Worked on the game Io for a semester as a programmer, designing, writing, and implementing various developer tools used towards the end of the development cycle for creating the final boss
    • Worked on the game Circuitry for a semester as a programmer, designing, writing, and implementing backend tools that were used by other programmers to test, debug, and further develop the game's codebase
    • September 2019 - April 2022 Ann Arbor, Michigan