Io Dev Blog

Dev blog for Io, the game that WolverineSoft Studio developed last semester.

Io Dev Blog 1

February 2nd, 2020 ~ February 16th, 2020

Fixing Git LFS problems and developing editor tools for creation of boss attacks.

Io Dev Blog 2

February 17th, 2020 ~ March 1st, 2020

Further developing editor tools to allow direct modification of data through scene gizmos.

Io Dev Blog 3

March 1st, 2020 ~ March 23rd, 2020

Fixing bugs in custom editor tools and prototyping boss attacks

Io Dev Blog 4

March 24th, 2020 ~ April 6th, 2020

Prototyping more boss attacks

Io Dev Blog 5

April 7th, 2020 ~ April 20th, 2020

Bug Fixing and Boss Trigger Implementation